Increasing Definition
An attempt to better clarify my challenging of convention
Published
For a well-known game, my challenging convention work is an attempt at showing (and proving) how some impairments can be better accommodated through helpful additions, not separate versions, to enhance involvement across audiences, improve mainstream perspectives of interacting in the world and potentially bring new life to an old product.
For a well-known game, my challenging convention work is an attempt at showing (and proving) how some impairments can be better accommodated through helpful additions, not separate versions, to enhance involvement across audiences, improve mainstream perspectives of interacting in the world and potentially bring new life to an old product.

My efforts, at this stage, are themselves exclusive from the ins and outs of the owner(s) of the game’s awareness and details of it, like what can and can’t be done because of rights and intellectual property and as such it may be that what I am suggesting is not able to even happen!
But, aside from that as there is always hope for change, here is my attempt at increasing definition of my challenge of convention and potentially helping be a clearer advertisement of possibility and maybe prompting the start of a conversation and some collaboration with the relevant organisations and people to make this proposal happen.
Basics
My modular proposal of an updated Scrabble aims to achieve . . .
- More mainstream awareness (and improved understanding and acceptance) of visual (maybe even some learning) impairments.
- Better adaptation through items like a grid, double-sided, edged tiles with braille and light and dark double-sided boards that can all offer better inclusivity for all, not just the impaired.
- Increased appreciation (even sales!) of an updated game that could bring more people (albeit English speakers only!) together, facilitate broader awareness and understanding of some impairments across the mainstream.
- Improved clarity of focus through better colour contrast and fewer repetitions of type with inventive approaches to aspects of the game, like the multiplier cells’ inverse braille, and the stable (aiding touch of played tiles), neutral-coloured additions – the grid and tray that can sit around the board – which aim to show that better inclusion of some impairments to a product can be better for everyone.
- Retention of the typical-look of played tiles on a Scrabble board (not like a crossword with lines between letters) even when double-sided, edged tiles are positioned into a grid over the board, despite their more tactile elements that assist those that touch to see.
Please note
- Braille is shown as green dots in this page’s images just to show its important inclusion, not its final production appearance which is slightly raised bumps within existing surface colours. (Its lighter-green appearance on side views of tiles is merely to imply its presence, not final production position.)
- All sizing, in this article and its images, is in millimetres.
- Font size of tile letters, ironically in this increasing definition attempt, despite being the same typeface (and weight) of my challenging convention demonstration (which was 54 point), is a bit smaller at just 50 point; letter font of tiles is Transport New Medium and font of point value font is Avenir Next Demi Bold at 18 point (and uses a capital i for the number one).
- The grey spaces to the right and left of my illustrations of boards and grids are for (carefully and appropriately) applied branding and aspects of the game that could benefit from being visible (even touchable with braille) as well – information that assists separate paper instructions rather than adding, even duplicating, more stuff and so creating more visual noise that doesn’t really help anyone.
Key parts
Next follows the explanations and plans that aim to clarify and show off the potential of an update to Scrabble that can work for more and bring them alongside each other, face-to-face and better seeing and understand different ways of perceiving the world.
Classic and double-sided, edged tiles
Below are two plans: one that show off a classic, straight-edged, square tile; another showing an edged, double-sided tile with braille.


Multiplier board cells
Regardless of a board’s main cells’ colour, the multiplier cells retain the colours found in classic Scrabble but have an equivalent number of holes that go right through the board, so working for double-sided boards without the need for an additional layer of clear plastic – on both sides – with braille.


A key for explaining these multiplier cells will be required and no doubt clear, concise words can be added to printed and braille instructions but given a foldable Scrabble board has a little space on either side of it, the larger area of the two could have equivalents of them with suitable printed words.
But, as mentioned in my challenging convention article (or one of its four making of parts!) each tile holder could have its own equivalent of a multiplier cell key (reasonably accessible given they hold tiles!) on it so players, particularly the visually impaired, have access to it without endless faff of asking and finding instructions during a game!
Layered options of game parts
Two plans, that despite having (a few) parts to scale are mostly for illustrative purposes to showcase how parts are layered. One plan shows a close-up side view of tiles, grid, board, tray and turntable, the other a double-sided board that can be flipped for a lighter or darker background, with a to scale side view underneath of all elements.


Classic tiles
In the first image of this section we show how a classic, flush set of tiles can be positioned on a classic-coloured board with new multiplier cells that, with their relevant colour, have holes not typography to inform players.
In the second and final image of this section, a set of classic tiles could be made but have an appropriate typeface that is more suitable for those with dyslexia.
Potentially, these two typographic approaches could be either side of one set of classic tiles, demonstrating an approach that is mainstream but that has a secondary usefulness.


The tiles in the images above sit on a possible variant of a double-sided board that could be coloured one side in a (sort of?) old-style Scrabble board colour of light stone; its reverse would then be a darker shade of that colour to fulfil the double-sided point of my proposed boards – that of providing stronger contrast between game items for players.
Double-sided, edged tiles
With a board, a grid place above it which itself grips a tray that is holding said board, a set of double-sided, edged tiles can played so sitting steadily and staying in position if touch is used to see them.


Each side is an inversion of colours and in these examples white on black, black on white, yellow on black and black on yellow; the first set of tiles (white and black) sits on a ‘classic’ Scrabble-coloured board which has light-green cells one side, dark-green cells the other; the last tile set (yellow and black) sit above a board that has white cells one side and black cells on its other side.


Grid
The grid is, in my proposal, a 2 millimetre deep structure (and its dividers 1 millimetre wide) that can be laid over a board; it is essentially a slightly raised layer exactly matching the printed board’s dividing lines between cells (which are 1mm thick).


While the grid could have a clear plastic layer attached beneath it with the relevant braille for each multiplier cell that approach seemed to me like a sticking plaster-style approach to inclusion rather than taking the opportunity to minimise additional add-ons and create an alternative approach that acts as a useful update for all thanks to its inverse-braille effect that aids double-sided boards and sighted and non-sighted players while helping reduce materials.
Sets
There could be all sorts of combinations of tiles and boards but I think only a few types are needed.
Research of various visual impairments will no doubt help find those board colour options and limiting the number helps keep focus to the essence of the game, not wider trends and opinions that invariably come and go and won’t really add much other than marketing opportunities for an agency, or two!
Possible ideas for sets (and naming) is open to adaptation, but you could have . . .
- ‘Classic’
- Just the board (potentially just a single-sided one), classic flush tiles and 4 standard tile holders and instructions.
- Macular appropriate
- One double-sided board (maybe a black and white one for increased contrast) with a set of double-sided, edged tiles that are the yellow-on-black and black-on-yellow option to better aid standout for catching sight of something, as those that cannot rely on their forward vision to see have to instead rely on their peripheral vision to discern things; braille is on double-sided, edged tiles by default as it may still be useful to this set’s owners or a guest of theirs that would benefit from that feature . . . and so, not separating but including others, relatively easily, through a joined up approach.
- Colour-blind appropriate
- With a suitably tested and appropriate colour scheme (with even multiplier cells changing to increase the potential benefit of having this kind of set), with just a set of classic, flush tiles – maybe even in a colour scheme better suited – but no tray or turntable.
- For the blind
- In many ways a unique set for the blind is not necessary. However, for that audience to feel included in this potential update I propose it is actually still relevant; while not necessarily separating it (or any set) through overly distinctive branding and marketing that further separates for apparent distinctiveness, it should have relevant braille on its exterior packaging and any relevant organisations that have had involvement in its creation and signed-off on the product’s effectiveness should be included; and appropriate layout and braille inclusion of instructions should be done for all sets so as to minimise (if not prevent!) the need to make distinctive variants for every set!
- ‘Deluxe’
- All the parts – board, grid, tray and turntable – with a set of classic tiles and a set of double-sided, edged tiles of the black and white variety (with their own suitably-coloured for contrast, fabric bags), four tile holders (potentially like my idea of them having suitably tactile (yet subtle) controls (along their apex) that allows players to input and show their score clearly to others from their tile holder’s side that faces opponents while still holding their own tiles toward themselves) and well-typeset and laid out (with braille) instructions; and minimal, but elegant, branding on the packaging.
- Independent parts
- Plus, given a certain set of sets could be made, an important factor in my suggested approach is that individual parts should be made available separately (a small bit of separateness I can just about stomach!) so that a mix-and-match ability of the game can happen: surely that’s a pretty decent sales feature?
Opportunity?
I would hope so and one that through my proposal’s approach shows meaningful potential to help quite a few people and show that not much has to change to really make a difference on potentially quite a few (societal) levels.
To show that innovation isn’t (just) digital apps and flatscreen technology is a great opportunity and that by spending a little time and focus to achieve some meaningful progress for more of us that are impaired, it really can pay dividends for everyone*.